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Rimworld mod releases1/22/2024 ![]() ![]() Turn on development mode in the games main options menu, and.(Although, installing and enabling the tweaks mods is still optional.) Install the mod folders into your Mods directory and enable them as per the user release.Modders download the "Modders Resource" package. This mod should be enabled last after every other mod. The "Community Core Library - Mod Tweaks" is also optional and likewise is highly recommended.The only rule is that this mod must be loaded after the core library. Other mods may make changes to the same vanilla game objects but the tweaks mod will still take affect as a result of this mechanic. It does not matter where in your load order it is as it uses injection to modify the vanilla game objects. The "Community Core Library - Vanilla Tweaks" is entirely optional but highly recommended.Enable "Community Core Library" immediately after "Core" - This is REQUIRED and a popup window will open to correct this if the library does not detect the correct load order position.Extract all the folders in the zip into your Mods folder.Regular users download the "User Release" package. If you are a modder, download the modders resource or the source package.ĪLWAYS delete any previous install of both the core library and the vanilla tweaks before installing a new version. Make sure it is enabled immediately after the 'Core' mod and before any other mod. If you are a user which has a mod using CCL, you only need to download the latest CCL release zip. ![]() Most of the library can be used from xml without any additional C# skill or requirement. This is a basic set of functions which modders can use to enhance their RimWorld mods. ![]() This forum thread and the first 10 posts serve as the "manual".īe sure to read this every time you upgrade, things change, these posts are here to tell you how and how to avoid the most common issues. ![]()
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